Before COVID-19, the Location-Based Entertainment (or LBE) sector of XR was already drawing in crowds across the world, and with 3D rendering technology getting better and better everyday, these venues had nowhere to go but up.
But then 2020 happened. While the rest of the XR industry has had opportunities to grow as more people around the world sought alternative collaboration tools and methods of entertainment, LBEs was a sector hit hard by the pandemic.
This technology is ever-adaptable, though, and has many use cases. The folks at Happy Finish have been exploring how to pivot from LBE to industrial solutions, as Daniel Cheetham discussed when he appeared on our podcast.